The challenge with this project was to create a game in 48 hours for the global game jam. I took part of it because I was curious of what I'm capable to create in such a short time. I wanted to find out about the workflow and improve myself with some additional experience. It was quite surprising how fast we could settle for an idea, of course mainly due to the pressure of time. I became the lead artist of my team which means I had to organize the other members.
The game starts with a grey and rainy setting. We tried to capture the feeling of loneliness and missing something with short illustrated sequences.